Job expirat
Learn and respect the artistic direction established (references, documents, etc.)
Plan, with the immediate supervisor, the textures to be created
Create textures of objects and environments choosing the quality to achieve versus the importance in the game and technical constraints
Verify the quality of textures once imported into the game, and make improvements when necessary
Correct the bugs identified by the testers
Good knowledge of Photoshop
Recommendable knowledge of the technical constraints linked to real time and 3D engines
Good knowledge of English
Good notion of proportions and an eye for the detail
1 to 3 years experience as a video game texture artist or other equivalent (an asset)
Professional and international working environment
Motivating salary
Project bonuses
Meal tickets
Medical services
Fitness and relaxation area
Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.