Job expirat
Learn and respect the artistic direction established (references, documents, etc.)
Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
Plan, with the immediate supervisor, the objects, characters and environments to be created
Create objects, characters and environments choosing the quality to achieve versus the importance in the game and technical constraints
Have the objects, characters and environments validated by the Lead Artist and the Artistic Director
Verify the quality of objects, characters and environments, once imported into the game, and make improvements when necessary
Correct the bugs identified by the testers
Experience in bipedal setup (physique) - Character Studio
Experience in organical modelling (low, high polygons) 3D Studio max , ZBrush
Experience in character animation - Character Studio
Recommendable knowledge of the technical constraints linked to real time, 3D engines and level editors
Good knowledge of English
Good notion of proportions and an eye for the detail
1 to 3 years experience as a video game texture artist or other equivalent (an asset)
Come join our world:
A place where creativity and innovation are the driving force
A place as varied in its destinations as in the people who travel there...
A place where the game barrier can finally be broken!
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to the consumers.
Ubisoft Romania is the first Ubisoft production studio outside France. The Romanian adventure which began 15 years ago has turn into an exciting success story.
Come and join our team of over more than 400 professionals and help us create highly appreciated video games.