Job expirat
Learn and respect the artistic direction established (references, documents, etc.)
Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
Plan, with the immediate supervisor, the objects, characters and environments to be created
Create objects, characters and environments choosing the quality to achieve versus the importance in the game and technical constraints
Have the objects, characters and environments validated by the Lead Artist and the Artistic Director
Verify the quality of objects, characters and environments, once imported into the game, and make improvements when necessary
Correct the bugs identified by the testers
Experience in modelling (low, high polygons) 3D Studio max/Maya
Good knowledge of English
Notion of proportions and an eye for the detail
Studies in the field of art (considered to be a plus)
Training
Professional working environment
Career opportunities
Motivating salary
Project bonuses
Meal tickets
Medical services
Fitness and relaxation area
Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.